The Xbox 360 that exists in 2013 bears little resemblance to
the console that Microsoft launched in 2005. It’s so different, in fact,
that it helps to think of the company’s new Xbox One as an evolution,
not of the original Xbox 360 but of the one that exists today.
Over that eight-year span, the Xbox 360 underwent radical
transformations. In 2008, the "New Xbox Experience" delivered an
entirely new interface, customizable player Avatars, eight-player party
chat and Netflix streaming, a first for video game consoles. In 2010,
the first iteration of Kinect and the platform’s voice and gesture
controls redefined the 360 once again.
That focus on entertainment never diminished the Xbox 360's
gaming bona fides, however. Between first-party exclusives like Halo,
third-party console exclusives like Left 4 Dead and timed exclusives like The Elder Scrolls 4: Oblivion, the Xbox 360 never wanted for games. The Xbox Live Arcade program made games like Castle Crashers, Braid and Limbo into household names. Despite its investment in entertainment, the Xbox 360 was always a video game console.
But there was a sense that the Xbox 360's greater aspirations
as a mainstream portal for entertainment were restrained by hardware
created before our current age of streaming video, tablets and
smartphones.
So when examining the Xbox One, it may seem familiar. This is
what Microsoft has been working toward all these years, effectively
showing its next-generation hand as early as 2008. While the Xbox 360
was upgraded, the Xbox One was developed in parallel, but as a
beginning, not an end. And despite its familiar elements and concepts,
the Xbox One still manages a genuine sense of wonder, all without losing
sight of the strong gaming foundation the Xbox was built on.
The Console
Hardware & Design
The nicest description most Polygon staff could manage for the
Xbox One's silhouette is "inoffensive" — there's no sugarcoating the
console's lack of visual flair. Microsoft has created a system designed
to blend into the other components of your home entertainment center,
and it does that ... for better or worse.
The console lacks the profile and space-saving considerations
of the PlayStation 4 — or even the original Xbox 360. Not only is the
console larger than the original Xbox 360, but the new Kinect sensor is
larger than the first one. Even the massive power brick from the last
generation makes a not-so-welcome return.
It's quiet, and it runs relatively cool. But if you’re looking for subtlety, this is not the console for you.
However, given the Xbox 360's notorious reliability problems,
it's a little reassuring that the Xbox One was given so much room to
breathe. It's quiet, and it runs relatively cool. But if you're looking
for subtlety, this is not the console for you.
Like the PS4, the Xbox One has gone digital-only with its
audio and video — you'll only find HDMI and optical audio ports. For
network connectivity, Microsoft has added a gigabit Ethernet port. It
doesn't support 802.11ac, but the Xbox One does connect to 5 GHz
wireless networks.
A single game can occupy as much as 50 GB — and that's before any DLC, expansions, or major title updates.
The Xbox One also features an HDMI input in the back. This is
designed for the system's television capabilities, but it will actually
work with any HDMI device. If you're as disappointed as we are by the
lack of backwards compatibility this generation and want to keep an Xbox
360 or PS3 plugged in here, we've got some bad news: It works, but our
most lag-sensitive editors wouldn't want to play that way.
There are also three USB 3.0 ports — two on the back and one
on the side — that are currently only useful for charging controllers
and connecting the imminent Killer Instinct Fightstick from MadCatz.
Lastly, unlike the Xbox 360, the Xbox One has a Blu-ray
drive, meaning those of you with a soft spot for physical media won't
need to keep a second device around. That drive is partnered with a 500
GB internal hard drive, where all games are installed. While that may
sound like a lot of room, a single game can occupy as much as 50 GB —
and that's before any DLC, expansions or major title updates. While
unfortunately missing on day one, Microsoft has promised support for
external storage after launch, a significant improvement from the
expensive proprietary storage options available on Xbox 360.
Controller
A Small Step Forward
Microsoft had the unenviable task of redesigning something that
nobody thought was broken. The Xbox 360 controller was universally
praised, so it shouldn't be surprising that the Xbox One controller is
familiar. Improvements have been made to the triggers, which now feature
rumble motors; the D-pad, which is now a cross; and the thumbsticks,
which are now smaller and more accurate. It's a comfortable controller
with a good amount of weight, and a great texture not only makes it feel
more premium but ameliorates the gross, slippery feel following a long
session with the Xbox 360 controller.
Not all the changes are home runs, though. The new bumpers
split opinions at Polygon — some editors feel they're more difficult to
click than the 360's shoulder buttons. When compared to moving the
"Black" and "White" buttons on the original Xbox controller to the
shoulders on Xbox 360, this modification seems superfluous at best and a
detriment at worst.
We haven't been able to fully deplete a charge on our controllers in a week and a half of constant play.
The Xbox One controller features a more recessed space for
the battery, as opposed to the outward bump found on the back of the
Xbox 360's controller. By default, it uses standard AA batteries — while
the rechargeable AA battery users on staff adapted quickly, others were
nonplussed that there wasn't a rechargeable option in the box.
But you won't spend a lot of time worrying about batteries.
We haven't been able to fully deplete a charge on our controllers in a
week and a half of constant play. While the controller's micro USB port
won't charge a pair of rechargeable AA batteries — that will have to be
done separately, just like the Xbox 360's controller — it will disable
the controller's proprietary wireless connection in favor of the direct
wired connection. It's a small but valuable improvement from the Xbox
360 controller.
FrontRear
One of the most exciting additions to the controller is
actually behind that unusually long battery life. The controller works
in coordination with Kinect to monitor its use. When you put the
controller down to watch a movie, it enters a low-power state. It’s a
smart way of extending the utility of Kinect in a practical way.
When you put the controller down to watch a movie, it enters a low-power state.
The Xbox One also supports the Wi-Fi Direct standard for,
well, direct wireless connections between devices. This kind of
connection eliminates your wireless router from the equation, reducing
latency and speeding up transfer speeds — which Microsoft is using for
the Xbox One's new, improved version of SmartGlass (discussed later).
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